EXCLUSIVE – WHAT COULD HAVE BEEN – DETAILS ON RESPAWN’S CANCELED MANDALORIAN STAR WARS GAME


It's unfortunate to hear that EA has decided to cancel Respawn Entertainment's first-person Star Wars Mandalorian game despite the positive feedback and excitement surrounding it. The game, as described, sounded like an intriguing concept, offering players the opportunity to step into the shoes of a Mandalorian bounty hunter in search of bounties across the galaxy.

The game's central hub, 'the den,' seemed like a well-designed base of operations that would provide players with various tools and resources to prepare for their missions. The inclusion of features such as upgrading weapons and armor, selecting bounties, and exploring open areas added depth to the gameplay experience.

The emphasis on fast-paced combat, facilitated by the Mandalorian jetpack and takedown mechanics, promised to offer players an exciting and dynamic gameplay experience reminiscent of other action-oriented titles like DOOM.

Despite the apparent quality of the game and positive reception from playtests, it's unfortunate that EA deemed it too much of a financial risk to proceed with development. This decision is likely disappointing for both the developers at Respawn Entertainment and fans eagerly awaiting the game's release.

It's always unfortunate when promising projects are canceled, especially ones with such potential as the Mandalorian game. Hopefully, Respawn Entertainment and EA can collaborate on other projects in the future that will captivate audiences and fulfill the creative visions of the development team.


The inclusion of stormtroopers as the main enemies in the Mandalorian game aligns with the Star Wars universe's established lore and provides players with familiar adversaries to face off against. The variety of stormtrooper types, such as regular, shotgun, sniper, and heavy variants, suggests that combat encounters would offer diverse challenges, requiring players to adapt their strategies accordingly.

The introduction of 'boss-like' enemies, such as AT-ST walkers, adds further excitement to the gameplay experience, offering players formidable opponents to overcome. Additionally, the inclusion of other enemy types depending on the planet the player is on, such as gangs of outlaws or rival bounty hunters, helps to diversify the game's encounters and environments.

It's promising to hear that the game had a fairly polished vertical slice and several missions/levels near completion, indicating that the development team had made significant progress in bringing their vision to life. However, it's unfortunate that the game's cancellation means that players won't get the opportunity to experience these well-developed elements in their entirety.

The fact that the game was being developed for PlayStation 5, Xbox Series S|X, and PC suggests that the developers intended to leverage the capabilities of these next-generation platforms to deliver a visually impressive and immersive gaming experience.

Overall, while it's disappointing that the Mandalorian game won't see the light of day, the details provided about its development highlight the potential it had to offer an engaging and memorable Star Wars gaming experience for players.